Lobby breakdown at the time of this update. Catalogues rotate.
CategoryFormatSourceNotes
Cannon powerBet size equivalentPlayer-controlledHigher power costs more coins per shot and defeats larger targets faster.
Target valuePayout multiplierGame-definedLarger, rarer creatures carry higher multipliers and more hit points.
Special targetsBonus mechanicsGame-definedBombs, chains and boss creatures trigger multi-target or multiplier effects.
Session modelContinuousn/aNo discrete rounds — coins drain continuously while you fire.

What are Mcluck Casino fish games?

Mcluck Casino fish games are arcade shooters. The screen is an underwater scene, creatures swim across it, and you control a cannon that fires at them. Every creature has a coin value and a number of hit points. Defeat one and you are paid its multiplier.

They are the second-largest category in the lobby after slots, which is unusual — at a conventional casino these would be a small novelty section, if they existed at all. Their prominence here is one of the reasons our games review rates the library as strong for the category.

How does the maths work?

Different from a slot in one structural way: there are no rounds.

A slot deducts a bet, resolves a spin, and pays or does not. A fish game deducts coins per shot, continuously, while creatures pay out whenever they are defeated. Your balance drains steadily rather than in discrete steps.

ElementWhat it controls
Cannon powerCoins per shot, and damage per shot
Target sizeHit points required, and payout multiplier
Special targetsBombs, chains and bosses with multi-target effects
Shot rateHow quickly coins deplete

Higher cannon power costs more per shot and kills large creatures faster. That trade-off — spend more per shot to reach higher-value targets, or spend less and only realistically defeat small ones — is the core decision of the genre.

Is there actually skill involved?

Yes, in a bounded way, and it is worth being precise because this is where fish games get oversold.

What your decisions genuinely affect: which targets you fire at, whether you waste shots on creatures you cannot finish, whether your cannon power matches the targets on screen, and whether you keep firing when the screen is empty. A player making good choices converts a given balance into more payouts than one firing randomly.

What your decisions do not affect: the underlying return configuration. The game is built to return less than it takes over time, exactly as a slot is. Skill changes the efficiency of your play within that structure; it does not invert it.

Anyone telling you fish games can be beaten with technique is describing a different game from the one in this lobby.

How do fish games feel compared to slots?

The pacing is the real difference. A slot session is a sequence of discrete decisions — spin, watch, spin. A fish game is continuous input for as long as you play, closer to a video game than to a casino product.

That suits some players considerably better and others not at all. It is also more attention-demanding: you cannot half-watch a fish game the way you can autoplay a slot.

Practical note on balance management: because coins deplete per shot rather than per round, a free Gold Coin balance disappears faster here than on a low-volatility slot. Start at the lowest cannon power to learn the target values before increasing it.

Are fish games worth playing with Sweeps Coins?

Approach with the same logic as high-variance slots. Bonus Sweeps Coins carry a 1x playthrough before they can be redeemed, and the continuous-drain model means a balance can reach zero quickly if the cannon power is set high.

If you enjoy the format and want to play it with Sweeps Coins, the low-power approach preserves considerably more of the balance through the playthrough requirement. The mechanics of that requirement are covered on the bonuses hub, and what happens after it on the cash out guide.

How to start

  1. Open a fish game in Gold Coin mode. It costs nothing and Gold Coins refill daily.
  2. Set the lowest cannon power and watch the target values for a few minutes before firing seriously.
  3. Learn which creatures you can actually finish at that power level. Firing at bosses you cannot kill is the main way beginners waste a balance.
  4. Raise power only when the low setting is clearly failing to defeat worthwhile targets.
  5. Stop when the screen empties. Shots fired at nothing still cost coins, and this is the single most common leak.

If the format does not click within a session, slots are the larger part of the lobby anyway and the table games section covers the classics. Everything is free to try in Gold Coin mode, so there is no cost to finding out.